Saturday, May 2, 2009

Zen Billiards Rules/BWEJ

Zen Billiards Rules: Draft 13; June; 2012  BWEJ  www.ZenBilliards.com


If you know how to play English Pocket Billiards, then you will have little difficulty understanding how to play Zen Billiards. The main difference is that the number of reds is increased to three; and they are spotted on the highest spot(s) available. Only one cannon is scored per stroke. Another significant difference is “the rule of four". This means that consecutive cannons, not in conjunction with a hazard, are limited to four, and the number of times a ball may be potted from one spot is also limited to four. However, in Zen Billiards there are no additional limits on the number of pots or in-offs. This means that you can keep on shooting as long as you continue to pot balls. This is very good practice for developing high run sequences in Snooker.

SCORING
* Cannon: 2 points
* Potting a red: 3 points
* Potting the opponent’s cue ball: 2 points
* In-off a red: 3 points
* In-off the opponent’s cue ball: 2 points.

 
My three-red-ball variation of English Pocket Billiards (aka Zen billiards) is an ideal warm up for friendly opponents having a best of three snooker match. As a warm up, you play one frame to 100. The way it works is simple: you score the same points as in Billiards and there is a race to 100 points. However, we also write down the individual high runs during each frame. The player who has the highest run at the end of the frame wins that portion of the game. It is possible to have the high run of the frame but nonetheless lose the race to 100 points. When this happens, a tie occurs and both players are distinguished by this outcome. This sets the stage for the main event which is, of course, the best of three snooker match. So this is an ideal warm up for friendly opponents having a best of three snooker match.  Ties are highly valued because this is the perfect way to begin the main joust and snooker match. This sets the stage for the main event. Because of the dual scoring set up there is active competition until the last shot of the game. It is possible for a player who has fallen way behind in the race to 100 to claw back a draw by making the high run of the frame, and this could occur at his last visit to the table.

If you play this three-red-ball variation of English Pocket Billiards (aka Zen Billiards) in a tournament format it is recommended that you utilize the point system for scoring. That is: three points for a clear win and one point each when a tie occurs. When fairly equal players face off within the Zen Billiards format there will be a tie match about one in three. If the players are at different skill levels then handicap points may be applied to achieve this same average ratio. The point system is utilized to accommodate the tie variation in tournament play. 
 
Enjoy!
BWJ  2012



Open Zen Billiards

Is a variation of Zen Billiards that simply expands the boundaries of individual play to include any number of participants. Each person takes a turn at the table in sequential cyclic order... there are no teams and the highest run of points are noted on the blackboard.  



.
Rules for normal play:
SECTION 1. EQUIPMENT
Measurements in parentheses state the metric equivalent to the nearest millimeter
1. The Standard Table
Dimensions
(a) The playing area within the cushion faces shall measure 11ft 8½in x 5 ft 10in (3569mm x 1778mm) with a tolerance on both dimensions of +/_ ½in (+/_ 13mm).
Height
(b) The height of the table from the floor to the top of the cushion rail shall be from 2ft 9½in to 2ft 10½in (851mm to 876mm).
Pocket Openings
(c) (i) There shall be pockets at the corners (two at the Spot end known as the top pockets and two at the Baulk end known as the bottom pockets) and one each at the middle of the longer sides (known as the centre pockets).
(ii) The pocket openings shall conform to the templates authorised by the World Professional Billiards and Snooker Association (WPBSA).
Baulk-line and Baulk
(d) A straight line drawn 29in (737mm) from the face of the bottom cushion and parallel to it is called the Baulk-line, and that line and the intervening space is termed the Baulk.
The "D"
(e) The "D" is a semi-circle described in Baulk with its centre at the middle of the Baulk-line and with a radius of 11½in (292mm).
Spots
(f) Four spots are marked on the centre longitudinal line of the table:
(i) the Spot, 12¾in (324mm) from a point perpendicularly below the face of the top cushion.
(ii) the Centre Spot, located midway between the faces of the top and bottom cushions.
(iii) the Pyramid Spot, located midway between the Centre Spot and the face of the top cushion.
(iv) the Middle of the Baulk-line.
2. Balls
The balls shall be of an approved composition and shall each have a diameter of 52.5mm with a tolerance of +/_ 0.05mm and:
(a) they shall be of equal weight within a tolerance of 0.5g per set
(b) a set of balls may be changed by agreement between the players or on a decision by the referee.
3. Cue
A cue shall be not less that 3ft (914mm) in length and shall show no substantial departure from the traditional and generally accepted shape and form.
4. Ancillary
Various cue rests, long cues (called butts and half-butts according to length), extensions and adaptors may be used by players faced with difficult positions for cueing. These may form part of the equipment normally found at the table but also include equipment introduced by either player or the referee (see also Section 3 Rule 18). All extensions, adaptors and other devices to aid cueing must be of a design approved by the WPBSA.
SECTION 2 DEFINITIONS
1. Game
A game is the period of play from the opening stroke until it is completed by
(a) reaching the end of a specified period of time,
(b) either side reaching the number of points specified. However, in Zen Billiards the "winning" striker has the option of finishing his turn if he wishes, and thereby having the opportunity to increase his high run score in addition to surpassing 101 (or other specified number of points).
(c) being awarded by the referee under Section 4 Rule 2.
2. Match
A match is an agreed or stipulated number of games.
3. Balls
(a) The cue-ball is the ball of the striker
(b) The other white ball and the three reds are object balls.
4. Stringing
Stringing is when both players (or one from each side) play together from the Baulk-line on either side of the "D" to the top cushion, with the object of leaving the ball played closer to the bottom cushion that the ball played by the opponent.
5. Striker
The person about to play or in play is the striker and remains so until the referee has decided he has left the table at the end of his turn.
6. Stroke
(a) A stroke is made when the striker strikes the cue-ball with the tip of the cue.
(b) A stroke is fair when no infringement of Rule is made.
(c) A stroke is not completed until all balls have come to rest.
(d) A stroke may be made directly or indirectly, thus:
(i) a stroke is direct when the cue-ball strikes an object ball without first striking a cushion
(ii) a stroke is indirect when the cue-ball strikes one or more cushions before striking the first, or second object ball.
7. Pot
A pot is when an object ball, after contact with another ball and without any infringement of these Rules, enters a pocket. Causing a ball to be potted is known as potting. A pot is also known as a winning hazard.
8. In-off
An in-off is when the cue-ball, after contacting an object ball and without any infringement of these Rules, enters a pocket. If both object balls are contacted by the cue-ball, it is held to have gone in-off the first object ball contacted. An in-off is also known as a losing hazard.
9. Hazard
A hazard is any scoring stroke that does not include a cannon, being any of
(a) a pot,
(b) an in-off,
(c) two pots,
(d) a pot and an in-off, or
(e) two pots and an in-off or (f) three pots and an in-off
10. Cannon
A cannon is when, without any infringement of these Rules, the cue-ball makes contact with at least two object balls during a stroke. Only one cannon is scored per stroke in Zen Billiards.
11. Break
A break is a number of scoring strokes in succession made in any one turn by the striker.
12. In-hand
(a) A player's ball is in-hand
(i) before the start of each game,
(ii) when it has entered a pocket, or
(iii) when it has been forced off the table.
(b) It remains in-hand until
(i) it is played fairly from in-hand,
(ii) a foul is committed whilst the ball is on the table, or
(iii) it is spotted under Section 3 Rules 10(c)or 15(c) (ii).
(c) The striker is said to be in-hand when the cue-ball is in-hand as above.
13. Ball in Play
(a) A player's ball is in play when it is not in-hand.
(b) The reds are in play when spotted and remains so until pocketed or forced off the table.
14. Ball in Baulk
A ball is in Baulk when it rests on the Baulk-line or between that line and the bottom cushion.
15. Forced off the table
A ball is forced off the table if it comes to rest other than on the bed of the table or in a pocket, or if it is picked up by the striker whilst it is in play.
16. Miss
A miss is when the cue-ball fails to contact any object ball.
17. Running a coup
The striker when in hand directly pockets his cue ball when no ball(s) are in play.
18. Foul
A foul is any infringement of these Rules.
19. Spot Occupied
A spot is said to be occupied if a ball cannot be placed on it without that ball touching another ball.
20. Push Stroke
A push stroke is made when the tip of the cue remains in contact with the cue-ball
(a) after the cue-ball has commenced its forward motion, or
(b) as the cue-ball makes contact with an object ball except, where the cue-ball and an object ball are almost touching, it shall not be deemed a push stroke if the cue-ball hits a very fine edge of the object ball.
21. Jump shot
A jump shot is made when the cue-ball passes over any part of an object ball, whether touching it in the process or not, except:
(a) when the cue-ball first strikes one object ball and then jumps over the other ball.
(b) when the cue-ball jumps and strikes an object ball, but does not land on the far side of that ball.
(c) When, after striking a ball lawfully, the cue-ball jumps over that ball after hitting a cushion or another ball.
SECTION 3 THE GAME
Zen Billiards is played by two persons or sides and the game can be summarized as follows: (a) Five balls are used: a plain white by one side, a spot white (with two or more black spots for identification) by the other side, and three reds. (b) Scoring strokes in a player's turn are made by pots, in-offs and cannons singly or in combination; however only one cannon is counted when scoring an individual billiards stroke. Thus, even if the cue ball contacts three object balls only two points are awarded. However, up to four consecutive cannons (ie one per four consecutive strokes) are allowed and will be scored two points each. (c) Points awarded for scoring strokes are added to the score of the striker. (d) Penalty points from fouls and misses are added to the opponent's score. (e) The winner of a match is the player or side winning most games or, where aggregate points are relevant, with the greatest total.
2. Start of Game
The choice of white ball and which side is to play first shall be decided by stringing or any mutually agreed manner, the winner having both options unless all players mutually agree on these options.
(a) The order of play thus determined must remain unaltered throughout the game.
(b) The reds are placed on the (blue, pink, and black) Spots and the first player plays from in-hand, the game commencing when the cue-ball has been placed on the table and contacted with the tip of the cue, either
(i) as a stroke is made, or
(ii) while addressing the cue-ball
(c) If the wrong white ball is used for the opening stroke, that stroke is void and the game must be started with the correct ball. Once the game has started, it is the responsibility of the striker to ensure that he plays with the correct white ball even if the wrong white ball is passed to him by the referee.
3. Mode of Play
The players play alternately, or in turn, unless a score is made, in which case the striker continues the break playing from the position left or, after an in-off or if touching another ball as provided for in Section 3 Rule13, from in-hand. When the striker fails to score, his turn ends and the next player plays from the position then left, this being from in-hand if his cue-ball is off the table or touching another ball as provided for in Section 3 Rule 13. After a foul the next player has the additional option of playing from in-hand with all object balls spotted as provided for in Section 3 Rule 15 (c) (ii).
4. Scoring
Points are awarded as follows:
(a) A cannon, pot white and in-off white shall each score two.
(b) A pot red and an in-off red shall each score three.
(c) If more than one hazard or combinations of hazard/s and cannon are made in the same stroke, all are scored. However, only one cannon per stroke is scored.
(d) When an in-off is combined with a cannon, the in-off shall score (additionally to the cannon)
(i) three points if the red was struck first by the cue-ball,
(ii) two points if the object white was struck first, or
(iii) two points if both object balls were struck simultaneously.
5. End of Session and Game
(a) At the end of the period of time set for any session, the referee shall call TIME. Any stroke that has been made shall be allowed to finish and any points scored shall be added to the appropriate side. If other sessions are to follow, the position of all balls shall be measured and noted by the referee so that the next session may commence from the point of interruption.
(b) The end of the final session as above is the end of a game in a time format.
(c) In a game or match played to a time limit, it is possible that the scores could be level at the end of the period of time allowed and the rules setting the period of time should include any provision for any necessary tie-break. (see 4e above).
(d) When playing to an agreed or stipulated number of points, the end of the game is reached when a player first reaches or passes the required number. Only the points required are counted, though the player shall be credited with a break that includes all points scored.
6. Playing from In-hand
To play from in-hand, the cue-ball must be struck from a position on or within the lines of the "D", and
(a) the referee will state, if asked, whether the cue-ball is properly placed (that is, not outside the lines of the "D").
(b) if the tip of the cue should touch the cue-ball while positioning it, and the referee is satisfied that the striker was not attempting to play a stroke, then the cue-ball is not in play.
(c) The cue-ball must be played out of Baulk. If it contacts an object ball then it is out of Baulk, the cue-ball is held to have been played out of Baulk even though it may not physically cross the Baulk-line.
(d) The cue-ball must contact a cushion or ball out of Baulk before re-entering and coming to rest in Baulk, or before hitting a ball in Baulk.
(e) The cue-ball may be played against a cushion in Baulk before hitting a ball out of Baulk.
(f) If an object ball is in Baulk, no part of its surface may be played on directly from in-hand, even if that part of its surface is above the Baulk-line.
7. Ball on Baulk-line
The referee shall state, if asked, whether a ball on or near the Baulk-line is in Baulk or out of Baulk.
8. Spotting Object Balls
(a) If one or more reds are pocketed or forced off the table, they are then placed on the highest available spot, or
(i) if these (black, pink ,blue) spots are occupied, they shall be placed on the brown and then green Spots.
(b) The “rule of four” places a limit on the number of consecutive hazards (pots or in-offs) from a particular spot. Following the fourth pot (limit) the red will be then be respotted to the next highest spot available. (c) The referee shall inform the striker upon request how many consecutive pots have been made off the same spot.
(d) A ball is not considered to be on any spot unless it was placed there by hand.
(e) If another ball should touch any ball that has been placed by hand on a spot, that ball is no longer considered to be on that spot, even though it may not have moved.
(f) A player shall not be held responsible for any mistake by the referee in failing to spot correctly any object ball.
9. Limitation of Cannons
Consecutive cannons, not in conjunction with a hazard, are limited to four.
(a) The referee shall inform the striker upon request how many consecutive strokes of cannons have been made.
10. Limitation of Hazards
Unlimited consecutive hazards are permitted in Zen Billiards. This means that it is acceptable to run out by simply continuing to pot balls, but only four consecutive hazards (pots or in-offs) are allowed from any particular spot.

11. Ball on Edge of Pocket
(a) If a ball falls into a pocket without being hit by another ball, and being no part of any stroke in progress, it shall be replaced and any points scored shall count.
(b) If it would have been hit by any ball involved in a stroke:
(i) with no infringement of these Rules, all balls will be replaced and the same stroke played again, or a different stroke may be played at his discretion, by the same striker.
(ii) if a foul is committed all balls will be replaced and the next player has the usual options after a foul.
(c) If a ball balances momentarily on the edge of a pocket and then falls in, it shall count as in the pocket and not be replaced.
12. Ball Moved by Other than Striker
If a ball, stationary or moving, is disturbed other than by the striker, it shall be re-positioned by the referee to the place he judges the ball was, or would have finished.
(a) This Rule shall include cases where another occurrence or person, other than the striker's partner, causes the striker to move a ball.
(b) No player shall be penalised for any disturbance of balls by the referee.
13. Touching Ball
There are two options available when the striker's cue-ball is directly touching another ball: a) the striker may choose to respot the touching object ball and play from in hand (In this case the striker may place the opponent’s cue ball on either the yellow spot or the green spot.) The second option is to proceed with the shot as it lies; with the “push shot” rule remaining in effect, and to achieve a cannon two other object balls must be struck with the cue ball; there is no value accorded because the cue ball is already touching another object ball at the onset of the shot.
14. Fouls
The following acts are fouls:
(a) striking a ball other than the cue-ball,
(b) striking the cue-ball more than once,
(c) striking when both feet are off the floor,
(d) playing out of turn
(e) playing improperly from in-hand, including at the opening stroke,
(f) striking when any ball is not at rest,
(g) playing a jump shot,
(h) making a push stroke, i) making more than four consecutive cannons (after four cannons a hazard must be inserted to continue the run) k) making more than four consecutive hazards from one spot.
(k) causing a ball to be forced off the table,
(l) touching a ball or ball marker in play, other than in the lawful execution of a stroke,
(m) striking before the referee has completed the spotting of a ball,
(n) causing the cue-ball to miss all object balls, other than as provided for in Rule 16 below,
(o) conferring with a partner contrary to Rule 17 below,
(p) playing with a non-standard cue, and
(q) running a coup.
15. Action after a Foul
When a foul is committed, the referee shall immediately call FOUL.
(a) If the striker has not made a stroke, his turn ends immediately.
(b) All points scored in a break before a foul is awarded are allowed but the striker shall not score any points in a stroke called foul.
(c) All fouls will incur a penalty of two points but not more than two points shall be forfeited in any one stroke. Additionally, the next player shall have the option of playing
(i) from where the balls have come to rest, the reds remaining where positioned except that if off the table it (they) shall be correctly spotted, and the white object ball, if it is off the table, may be spotted on either the yellow or green spots at the discretion of the striker.
(ii) from in-hand with the reds placed on the (blue, pink, and black) Spots. The striker playing from in hand may choose to spot the object white on either the green or yellow spot.
(d) If the foul is neither awarded by the referee, nor successfully claimed by the non-striker before the next stroke is made, it is condoned.
16. Action after a Miss
If a miss is made, by other than a stroke made directly into a pocket or off a shoulder of a pocket when the striker is in-hand with no object ball out of Baulk, the referee shall call MISS. A penalty of two points is incurred, which is added to the opponent's score. Any other miss is a foul, and all direct 'coups' are fouls.
17. Four-handed Billiards
(a) The side to make the first stroke is decided by the winner of the stringing, as per Section 3 Rule 2. The order of play is then determined by the next player after which the order must remain unchanged throughout the game.
(b) Partners may confer during a game but not
(i) whilst one is the striker and at the table, nor
(ii) after the first stroke of the striker's turn until the break ends.
18. Use of Ancillary Equipment
It is the responsibility if the striker to both place and remove any equipment he may use at the table.
(a) The striker is responsible for all items including, but not limited to, rests and extensions that he brings to the table, whether owned by him or borrowed (except from the referee), and he will be penalised for any fouls made by him when using this equipment.
(b) Equipment normally found at the table which has been provided by another party including the referee are not responsibility of the striker. Should this equipment prove to be faulty and thereby cause the striker to touch a ball or balls, no foul will be called. The referee will, if necessary, reposition any balls in accordance with Rule 12 above and the striker, if in a break, will be allowed to continue without penalty.
19. Interpretation
(a) Throughout these Rules and Definitions, words implying the masculine gender shall equally apply to and include the female gender.
(b) Circumstances may necessitate adjustment in how Rules are applied for persons with physical handicaps. In particular and for example Section 3 Rule 14(c) cannot be applied to players in wheelchairs.
(c) When there is no referee, such as in a social game, the opposing player will be regarded as such for the purpose of these Rules.
SECTION 4 THE PLAYERS
1. Time Wasting
If the referee considers that a player is taking an abnormal amount of time over a stroke or the selection of a stroke, he shall warn the player that he is liable to have the game awarded to his opponent.
2. Unfair Conduct
For refusing to continue a game, or for conduct which, in the opinion of the referee is wilfully or persistently unfair, including continued time wasting after being warned under Rule 1 above or ungentlemanly conduct, a player shall lose the game.
3. Penalty
When a game is forfeited under this Section
(a) if it was to be decided on an agreed or stipulated number of points, the offender shall forfeit all points scored and the non-offender shall win the game by the agreed or stipulated number of points to nil, or
(b) if it was over an agreed or stipulated period of time and forms part of a match, the match shall be forfeited.
4. Non-striker
The non-striker shall, when the striker is playing, avoid standing or moving in the line of sight of the striker. He shall sit or stand at a reasonable distance from the table.
5. Absence
In the case of his absence from the room, the non-striker may appoint a deputy to watch his interests and claim a foul if necessary. Such appointment must be made known to the referee prior to departure.
6. Conceding
A player may only concede when he is the striker. The opponent has the right to accept or refuse the concession, which becomes null and void if the opponent chooses to play on.
SECTION 5 THE OFFICIALS
1. The Referee
(a) the referee shall
(i) be the sole judge of fair and unfair play
(ii) be free to make a decision in the interests of fair play for any situation not covered adequately by Rule,
(iii) be responsible for the proper conduct of the game under these Rules,
(iv) intervene if he sees any infringement of these Rules,
(v) clean any ball upon reasonable request by a player.
(b) The referee shall not
(i) answer any question not authorised in these Rules,
(ii) give any indication that a player is about to make a foul stroke,
(iii) give any advice or opinion on points affecting play, nor
(iv) answer any question regarding the difference in scores.
(c) If the referee has failed to notice any incident, he may take the evidence of the marker or other officials or spectators best placed for observation to assist his decision.
2. The Marker
The marker shall keep the score on the scoreboard and assist the referee in carrying out his duties. He shall also act as recorder if necessary.
3. The Recorder
The recorder shall maintain a record of each stroke played, showing fouls, hazards and cannons where appropriate and how many points are scored by each player or side as required. He shall also make a note of break totals, and calculate average scores per turn after the completion of the game.
4. Assistance by Officials
(a) At the striker's request, the referee or marker shall move and hold in position any lighting apparatus that interferes with the action of the striker in making a stroke.
(b) It is permissible for the referee or marker to give necessary assistance to handicapped players according to their circumstances.

Zen Billiards/BWEJ


Click on the image to enlarge!
Then click on your browser back button to return to this gallery.